
An upgrade is any step that makes a card more useful to your squad. In football collectible games that step usually takes one of three forms: spending resources or duplicates to raise a card’s level, completing objectives to enhance it, or replacing it with a rarer card that has better stats. Which form you meet depends on the game, and knowing the difference saves you from wasting resources on the wrong card.
This guide explains how upgrade systems generally work, what rarity tiers mean, how to get rare cards, and how to decide where your effort goes first. We also show how this plays out in Vladers, where cards do not level up at all and a four-card squad makes every choice count.
TL;DR
- Rarity tells you how often a card appears and usually how strong its stats and abilities are. It does not tell you how well the card fits your squad.
- Upgrade systems differ by game: duplicates, points, objectives or simply swapping in a better card. Check which one you are playing before you spend anything.
- Rare cards come from opening packs, playing modes with rewards and steady daily play. Patience beats chasing a single drop.
- In a small squad, fix the slot that costs you the most matches before chasing the rarest card.
- In Vladers, cards have no levels: duplicates turn into coins, coins buy packs, and you can build a competitive squad without paying.
Table of Contents
- What an upgrade actually is
- Card rarity explained
- How to get rare cards
- A simple upgrade strategy for small squads
- Does paying change the answer?
- Perspective: why we favor choices over grinding
- Try it in Vladers
- Common mistakes to avoid
- FAQ
- Sources
What an upgrade actually is
People search “card upgrades” and land on very different things: credit cards, tabletop expansions, mobile idle games. In a football card game, the word covers any change that raises a card’s value in a match. The cleanest way to think about it is to ask what is being improved.
- The card itself. Its numbers, abilities or appearance get better while you keep the same player.
- Your choice of card. You do not change the player, you swap in a stronger one from your collection.
- The squad around the card. Formation, partner cards and special powers change how well a card performs, even when its own stats stay put.
Most beginner frustration comes from mixing these up. A player spends a week feeding resources into a card, then finds a freshly opened card plays better. Neither was wrong, but the player did not know which kind of upgrade the game rewarded.
The three common upgrade models
1. Duplicate-based upgrades. You collect extra copies of the same card and combine them to level it up. Early on, every duplicate feels like a bonus. Later, the number of copies needed tends to climb with each level, which is why veteran players of these games talk about duplicates as a budget to be spent carefully.
2. Point or resource systems. Instead of copies, you earn a currency or points and spend them on the card you choose. One large mobile football title reportedly moved in this direction: its ranking overhaul removed the need for duplicates and universal rank-up players in favor of a points system that avoids failed upgrades. The appeal is predictability: you know what a level costs before you pay it.
3. Objective-based enhancements. You pick an eligible card and complete a list of tasks. In one major console-and-PC football game, that kind of program can give a card permanent changes to ratings, stats and even appearance. Some versions follow a straight line, while others offer different routes you choose between, such as raising attributes or adding new traits. Here you pay with play time rather than duplicates.
A fourth approach is simply not to have in-place upgrades at all. The game rewards you for collecting, and your “upgrade” is finding the next stronger card. Squad size and rarity tiers matter much more in that design. This is how Vladers works: a duplicate you pull from a pack is converted into coins automatically, and coins buy more packs in the Pack Shop, so no copy is wasted.

Card rarity explained
Rarity is the label a game puts on a card to signal how scarce it is. Collectible games across genres use ladders of tiers, from common to ultra-rare, and the tier typically signals both how often the card appears in packs and how much it can do. The idea is the same one trading card hobbyists know: rarer cards turn up less often and tend to carry stronger abilities or special artwork.
In football games, the ladder usually reads like a career path. You start with young unproven names and climb toward icons.
In the current Vladers season the tiers are Rookie, Rising, Prime, Icon and Legend, from bottom to top, and each collection season adds new clubs and players across them. Prime, Icon and Legend cards also carry passive abilities that get stronger with the tier. On top of that, some cards are released as rare Full Art versions with special illustrations.
What each end of the ladder means for you
| Tier position | What to expect | How to treat it |
|---|---|---|
| Lower tier (Rookie) | Common, plentiful, lower stats | Fill slots early, learn formations, keep playing |
| Middle tiers (Rising, Prime, Icon) | Noticeably stronger stats, passive abilities from Prime up | Your main squad for weeks of play |
| Top tier (Legend) | Scarce, highest stats and strongest passives | Build around them when they arrive |
| Full Art | Rare special artwork on top of the card’s tier | A collector’s prize as much as a player’s tool |
The table shows the general pattern, not a promise that every tier jump is large. Always read the card itself.
Rarity is not the whole story
Three things can make a lower-tier card outperform a higher-tier one in your squad:
- Position. A card’s stats only help in the role that uses them. In Vladers your goalkeeper slot takes a goalkeeper, and your formation decides whether your three outfield cards play as attackers, midfielders or defenders.
- Formation fit. The formation you choose changes where your strengths matter.
- Special actions and powers. A card with a power that suits your style can beat a card with higher raw stats and a power you never use.
So rarity answers “how hard was this to get?” more reliably than it answers “is this the best card for my squad?”
How to get rare cards
There is no secret trick for rare card drops. Drops are chance events, so the useful question is how to give yourself the most chances without damaging your experience of the game.
Open packs steadily, not desperately
Packs are the core of any collection. Because each opening is random, a long run of ordinary cards says nothing about your next one. Treat packs as a flow, not a lottery ticket you must win today.
Play every mode that pays out
Rewards are spread across the game, and the modes you skip are free resources you leave on the table. In Vladers that means:
- Vladers League: live PvP with divisions, monthly season resets and leaderboard rewards.
- Weekly Clash: a new set of teams each week with its own leaderboard.
- Story Mode: elemental trials themed around fire, water, earth and wind.
- Season and Cup: an eight-team round robin or an eight-team knockout tournament.
- Away Missions: send cards out to earn rewards while you are doing something else.
- Friend Challenges: head-to-head matches against friends, good for practice.
Our guide to every way to grow your collection walks through where new cards come from, mode by mode.
Show up daily
Daily quests, your Journey and player levels exist to reward regular play. A short session each day adds up faster than one marathon on the weekend. If you want to know what you can expect from logging in, read about daily login rewards.
Use optional ads wisely
Vladers is free to play, and progression does not require any purchase. Rewarded ads are optional: you can watch one for an in-game benefit, such as a bonus Daily Pack, or skip it. Coins are not sold, and the optional Boost subscription only removes those ads and adds bonus coins. We think that is the right balance for a card game, and we explain our thinking in our piece on avoiding pay-to-win.
A simple upgrade strategy for small squads
Bigger games ask you to manage dozens of cards on the pitch. A four-card squad is a different puzzle: every slot is 25 percent of your team. That makes the order of your decisions more important than the size of your budget.
Step 1: Find the slot that costs you the most
Play a handful of matches and notice where you lose. If opponents keep breaking through, your defender or goalkeeper may be the weak link. If you win possession but never finish, look at your attacker. Strengthen the slot where the evidence points, not the one with the shiniest art.
Step 2: Match the card to how you play
Vladers matches are real-time reaction duels: you tap faster than your opponent to win possession, build up your attack and create scoring chances. If your reflexes are your strength, a card whose stats reward winning possession will feel natural. If you prefer to play carefully, look for cards with powers that protect a lead.
Step 3: Check the formation before you commit
A card’s value changes with your formation. Before you build around one card, try it in two or three formations. Our deck-building tips cover how to test combinations without over-investing.
Step 4: Concentrate rather than spread
When a game charges more for each successive level, a thin spread across many cards leaves you with no strong card at all. Pick the one or two cards you will use for weeks and focus there. Hold back on cards that you might swap out after your next pack.
Step 5: Keep a flexible bench
A rare card you do not need today may be perfect after a season reset. Keep your options open and avoid burning everything on a single slot.
A worked example
Say you have a mid-tier attacker, a mid-tier midfielder, a lower-tier defender and a mid-tier goalkeeper. You lose most matches by conceding after a failed duel in defense. The sensible plan is to improve your defender first, either by finding a stronger defender in a pack or mode reward, or by testing a different formation that gives that slot more support. Your attacker may be your best card, but it is not your problem. That kind of reasoning will serve you better than a rule like “always upgrade the highest rarity”.
Does paying change the answer?
In many mobile card games, spending is the fastest shortcut to a stronger squad, and that is why players ask whether a game is pay-to-win. Duplicate systems in particular can favor those who open the most packs. The more recent trend in some large titles is toward systems where duplicates count directly toward progression goals rather than sitting unused, which many players find less frustrating.
For Vladers, our position is clear: you can progress without paying, and the competition rewards timing and squad choices as much as the strength of your cards. A rare card helps, but it cannot tap for you.

Perspective: why we favor choices over grinding
We built Vladers around a simple idea: the best moment in a card game is when a decision you made, not a number you bought, wins you the match. That is why our matches are real-time reaction duels rather than turn-based comparisons of stats. Your card stats, formation, special actions and special powers all matter, but you still have to win the tap.
That design shapes how we think about upgrades and rarity. Rarity should make a card exciting to find and interesting to build around. It should not make everything else in your collection pointless. When we talk to players, the cards they remember are rarely the highest tier. They are the ones that fit their style, the defender who held a lead or the goalkeeper who saved a final-second chance.
Our advice is simple: collect widely, learn your squad deeply, and spend your attention on the slot that is actually costing you matches. Climbing divisions, resetting with each monthly season, and finding a new Legend card are all better when they come from play you enjoyed. If you want to see how season resets affect your climb, read about how divisions and League Points work.
— Julien
Try it in Vladers
If you want to put this strategy to work, Vladers is a free-to-play football collectible card game for mobile. You open packs, collect fictional players from original clubs across tiers from Rookie to Legend, build a four-card squad and choose a formation. Then you take it into real-time matches in League, Weekly Clash, Story Mode, Season and Cup, and more. It is available in English, French and Spanish.
Common mistakes to avoid
- Chasing the top tier only. Waiting for a Legend while ignoring everything else stalls your progress and your fun.
- Ignoring position. A strong card in the wrong slot is wasted.
- Spending before testing. Try a card in a few matches before you invest in it.
- Skipping the small modes. Away Missions and daily quests are quiet sources of steady progress.
- Comparing yourself to a different game. Rules from one card game rarely carry over unchanged. Check how your game handles upgrades before copying advice.
FAQ
How do I upgrade cards in a football card game?
It depends on the game. Some use duplicates, some use points or resources, and some use objectives you complete on an eligible card. Read the game’s upgrade screen first, then focus on the card you use most. In Vladers, cards do not level up: your growth comes from collecting stronger cards and building the right four-card squad, and duplicates become coins for more packs.
How do I get rare cards?
Open packs regularly, play every mode that offers rewards, and log in daily for quests and journey goals. Rare drops are chance-based, so no method guarantees one. Steady play gives you the most opportunities.
What do card rarity tiers mean?
Tiers signal how scarce a card is and usually how strong its stats and abilities are. In Vladers they are Rookie, Rising, Prime, Icon and Legend, with rare Full Art cards on top. A higher tier does not automatically beat a lower one if the position or formation is wrong.
Is it better to upgrade a card or get a new one?
Upgrade when you already use the card in every match and the upgrade is affordable. Get a new card when a stronger one fills the same slot or your formation changes. If you are unsure, test before you spend.
Sources
- EA Sports FC Mobile ranking system guide
- FC 24 player cards guide
- FC 27 Evolutions explained
- FC 27 streamlined SBCs explained
- Understanding TCG rarity levels
